Misfits of Faerûn

Irontooth

Players Present: Everyone sans Clarke

The party had just dealt with the kobolds outside of the cave entrance and decided to sent Meepo in to investigate. They put some of the nearby armor on him and sent him in. Meepo informed them that the last 2 survivors were captured and tied to the nearby rocks. The evil Kobolds then sent out a minion to investigate, who was quickly slain by Mirar. Meepo was then quickly turned on by the other Kobolds, and took a nasty fall trying to escape. Mirar and Darkflint, seeing the situation turning south rushed to his aid, tieing up the other kobolds in combat and healing Meepo. The party surged forward, slaying kobolds left and right. Just when it looked like the end was in sight, a second wave of kobolds came rushing out followed by their leader, a nasty goblin named Irontooth.

Mirar quickly dealt with the remaining kobolds and rushed in to challenge Irontooth. As the rest of the party skirted around dealing with the rest of the kobolds, a fierce battle ensued with Mirar and Irontooth. Yelps and yips could be heard as Meepo turned into a tornado of punches and kicks. Ancient runes flared up around Darkflint as divine flames washed over the kobolds, while other inscribed runes protected the party. Ionan’s mighty fullblade cut through the poor creatures like a hot knife through butter, while his divine retribution judged the creatures… SMITER! The battle came to a conclusion after Mirar loped off the head of Irontooth, while Darkflint slipped and fell square on top of an escaping kobold.

Irontooth’s last words were a call to his dark god, Orcus. While searching the room the party found a chest full of treasure and a parchment. The note said that there is a spy inside Winterhaven, and the dark prince Orcus plans on opening a rift to use the inhabitants of Winterhaven as food. The party then decided to return to Lord Padrig with all the news.

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In search of Kobolds

Players Present: Everyone sans Clarke

The party eventually got to Winterhaven and decided to check out the tavern. Meepo was not able to show his face being a kobold, so Darkflint let him hide in his backpack. At the Tavern, Mirar found a gambling table and proceeded to get really drunk and rowdy, nearly getting himself thrown out. He was also approached by a stranger about a nearby Dragon that could be of interest to him.

The next morning, after cleaning themselves up, the party followed a lead and went to talk to Lord Padrig. Lord Padrig presented them a map and told them about the nearby settlements that have been attacked by kobolds, offering a reward if the problem was dealt with.

The party set out to investigate the attacks, only to be ambushed themselves by a group of kobolds. After defeating the kobolds, they let one loose and tracked him back to a cave entrance. A fight quickly ensued and the party overcame the kobolds and the mouth of the waterfall.

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The Adventure Begins
What lies ahead for this strange party?

We started off the campaign with everyone introducing their characters.

  • Meepo, a Kobold Monk searching for an ancient temple.
  • Senubis, an Eladrin Rogue in search of coin.
  • Mirar, an unskilled Dwarf Fighter in search of redemption.
  • Darkflint, a Golaith Runepriest with a dark past.
  • Ionan, a Human Avenger looking to rescue his long lost love.

Starting off in Daerlun, the party headed north to Winterhaven for various reasons. Rumors of Winterhaven have been coming around, saying that the town has been under attack recently by kobolds. The party ran into a couple of them and made quick work of the vermin.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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